Game mechanic
Planets are the fundamental productive units of Solarium.
Each planet generates $SOLAR over time based on its tier, upgrades, and energy efficiency. There is no automation layer performance comes purely from player decisions.
Planet TIers
Mercury-class Entry-level planet with basic resource output.
Saturn-class Improved efficiency, better energy utilization, and higher yield.
Nova-class Advanced planet with optimized output and enhanced scalability.
Earth-class Rare experimental planets designed for long-term dominance, offering superior output and advanced resource management capabilities.
Each planet is a sovereign asset. How you combine and upgrade them defines your trajectory in the Solarium universe.




Orbital Infrastructure
Before a planet can generate resources, it must be connected to an Orbital Infrastructure Hub.
Basic Orbital Hub (Required)
Every participant must acquire a Basic Orbital Hub to activate their first planet.
One-time purchase (paid in native chain currency)
Required to activate planetary production
No $SOLAR can be generated without an active hub
Think of the Orbital Hub as your command center. No hub, no expansion.

Infrastructure Upgrade Cooldown
Infrastructure upgrades increase capacity, efficiency, and planetary throughput — but expansion cannot be rushed.
24-hour cooldown required between upgrades
Cooldown resets after every upgrade
This enforces deliberate planning and prevents instant max-level scaling.In Solarium, patience is part of strategy.
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